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It is the space year 2002, measured from humanity's first FTL voyage. Three great powers dominate the Northeastern Rim, locked in an uneasy balance.

The Galactic Federation unites Humans, Felines, and Ursulan insectoids in exploration and scientific progress. They offer sanctuary to smaller civilisations and host the enigmatic Esper monks.

The Hegemony of Planets is a brutal feudal empire ruled by Cyclopean warlords and Tulian psionicists. Five thousand systems bow to their Cyberknights, whilst billions of enslaved Elves toil in bondage.

Allied Systems Incorporated controls galactic commerce through near-total monopolies. The vampire-like parasites who run the megacorporation care only for profit.

Between these empires lies The Neutral Zone - a lawless frontier where smugglers, bounty hunters, and criminals thrive beyond imperial authority. Your story begins here, in a glittering cantina aboard an illegal space station. 


SPACE: 2002 is a classless d100 indie tabletop RPG, inspired by GURPS, BRP, and Dungeons & Dragons. Created to run pulp science fantasy adventures that verge on deadliness, it provides a zero-to-hero framework where players progress from spacefaring nobodies to larger-than-life intergalactic heroes. This game combines the tactical crunch of GURPS with the narrative freedom of modern indie RPGs. Create any character you can imagine, from robotic space cowboys and elven monks, to insectiod bounty hunters and vampire corporate executives, and fight to keep them alive in a deadly galaxy.

The Core Rulebook is completely free and includes:

  • Character creation with infinite customization
  • Faction politics of the Northeastern Rim
  • Deadly tactical combat & vehicle rules
  • Tools for creating your own alien species
  • Magic, starships, and everything you need to play

(COMING SOON) Pay £5 or more to unlock The Void Crisis, a full campaign taking your characters from levels 1 to 7. This includes:

  • Expanded space travel and border crossing rules
  • A planet-hopping adventure across multiple unique worlds
  • Complete NPC stats, encounter tables, and GM guidance
  • Campaign notes from the Space: 2002 playtest
  • Everything you need to run a full Space Opera campaign

Free downloads include: Character sheets, vehicle sheets, maps, and more.

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Click download now to get access to the following files:

SPACE 2002 Core Rules.zip 8 MB

Development log